SD Gundam G Generation ETERNAL Wiki/Database

Weapon Effect List

Increased Max HP LV 1Increase Max HP by 5%.
Increased Max HP LV 2Increase Max HP by 10%.
Increased Max HP LV 3Increase Max HP by 15%.
Increased Max EN LV 1Increase Max EN by 5%.
Increased Max EN LV 2Increase Max EN by 10%.
Increased Max EN LV 3Increase Max EN by 15%.
Increased ATK LV 1Increase ATK by 5%.
Increased ATK LV 2Increase ATK by 10%.
Increased ATK LV 3Increase ATK by 15%.
Increased DEF LV 1Increase DEF by 5%.
Increased DEF LV 2Increase DEF by 10%.
Increased DEF LV 3Increase DEF by 15%.
Increased MOB LV 1Increase Mobility by 5%.
Increased ACC LV 1Increases Accuracy by 5%.
Increased EVA LV 1Increase Evasion by 5%.
Critical Damage Boost LV 2Increase Critical Damage by 10%.
Critical Damage Boost LV 3Increase Critical Damage by 15%.
(HP conditions) Increased ATK LV 2When HP is 50% or above, increase own ATK by 10%.
(HP conditions) Increased ATK LV 3When HP is 50% or above, increase own ATK by 15%.
(HP conditions) Increased ATK LV 2When HP is 50% or below, increase own ATK by 10%.
HP Restoration (Single Unit) LV 1Restore own HP 5%at the start of every turn.
HP Restoration (Single Unit) LV 2Restore own HP 10%at the start of every turn.
EN Recovery (Single Unit) LV 1Restore own EN 5% at the start of every turn.
Psycho-Frame LV 1Increase own ACC and EVA by 5%.,
Phase Shift Armor LV 1When the enemy attacks with physical weapons, reduce damage taken by 10%.
Phase Shift Armor LV 2When the enemy attacks with physical weapons, reduce damage taken by 20%.
Phase Shift Armor LV 3When the enemy attacks with physical weapons, reduce damage taken by 30%.
Nanolaminate Armor LV 1When the enemy attacks with beam weapons, reduce damage taken by 10%.
Nanolaminate Armor LV 2When the enemy attacks with beam weapons, reduce damage taken by 20%.
Nanolaminate Armor LV 3When the enemy attacks with beam weapons, reduce damage taken by 30%.
Special Damage Reduced LV 3When the enemy attacks with special weapons, reduce damage taken by 30%.
(Vigor conditions) Increased ATK & DEF LV 1When Vigor is Super High or higher, increase own ATK and DEF by 5%.,
(Vigor conditions) Increased ATK & DEF LV 2When Vigor is Super High or higher, increase own ATK and DEF by 7%.,
(Vigor conditions) Increased ATK & DEF LV 3When Vigor is Super High or higher, increase own ATK and DEF by 10%.,
Fin Funnel Barrier LV 3When the enemy attacks with beam ranged weapons, reduce damage taken by 50%.
Escutcheon LV 1When the enemy attacks with beam weapons, reduce damage taken by 10%.
Escutcheon LV 2When the enemy attacks with beam weapons, reduce damage taken by 20%.
Escutcheon LV 3When the enemy attacks with beam weapons, reduce damage taken by 30%.
Physical Damage Reduced LV 2When the enemy attacks with physical weapons, reduce damage taken by 20%.
Physical Damage Reduced LV 3When the enemy attacks with physical weapons, reduce damage taken by 30%.
I-Field LV 1When the enemy attacks with beam ranged weapons, reduce damage taken by 30%.
I-Field LV 2When the enemy attacks with beam ranged weapons, reduce damage taken by 40%.
I-Field LV 3When the enemy attacks with beam ranged weapons, reduce damage taken by 50%.
GN Field LV 1When damage taken is 3000 or less, there is no effect.
GN Field LV 2When damage taken is 3500 or less, there is no effect.
GN Field LV 3When damage taken is 4000 or less, there is no effect.
GN Field LV 4When damage taken is 4500 or less, there is no effect.
Demon Blade System LV 3When Vigor is Super High or higher, increase own ATK by 15%.
Trans Phase Armor LV 1When the enemy attacks with physical weapons, reduce damage taken by 10%.
Trans Phase Armor LV 2When the enemy attacks with physical weapons, reduce damage taken by 20%.
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